Concept: The Paradox of Choice

Users and Audience

Objectives

Identify an accessible demographic and address an issue they have.

Develop an app concept that addresses the demographic’s issue.

Gauging Interest via Survey

Investigating Our Audience’s Process

“The first thing I would do is like consider how we were going to get there. I said I don’t have a car, so I would have to negotiate. Who’s willing to drive if we wanna split the payment for gas? If we’re going, like, somewhere real far away?
“And then I guess the next thing I’d consider is like budget. Are we gonna be planning on, like spending money?
Is there, like an entrance fee or is it just gonna be like we’re gonna go to the mall and hang out?”

— Lauren

We all like food, however, two of the people I’ve mentioned have dietary restrictions and food sensitivities.
“I’m not able to like easily compare and contrast [my options] on Google Maps.”

— Valerie

  • filter based on distance.
  • filter based on price.
  • allow users to plan to visit multiple places.
  • account for dietary preferences and restrictions.
  • quickly compare venues.

Initial Design

Home: With our home page, we wanted to incorporate a feature where returning users could have their preferences saved, along with a guest version for less frequent users.
Preferences: The intake menu allows users to select preferences relating to distance, price, dietary restrictions, and more.
With an account, this information is saved for subsequent use after the user enters the information the first time.
Details: Taking into account that our users mentioned going to multiple places during an outing, we wanted to have a way to determine the number of places and which order they’d be visited in. Choosing the solo option informs the app to input only the user’s preferences; selecting friends prompts the app to consolidate a group’s preferences to find the choices that appeal to the most members.
Results: A pop-up allows the user to quickly compare and contrast from three generated choices per venue.

User Testing Results

The testers tended to overlook this part. In retrospect, we should have planned a scenario that involved inviting at least one friend.

Because our scenario only involved going to one stop, users were confused about needing to enter preferences for other genres of outings. As a result, the process, which we intended to take around 15-30 seconds, ended up taking a bit longer.

Addressing Areas of Improvement

We decided to redesign the preferences menu to only implement choices relevant to what the user was seeking. For example, when looking for a restaurant, the user would no longer need to add preferences about other outing types.

Reflection

What We Accomplished

  • Created an app concept that allows users to
    • Save time deciding on places to go.
    • Get recommendations that match their tastes.
    • Discover new places.
    • Become more familiar with the Denton area.

What Was Interesting

  • Choosing our own issue to solve.
  • Working in a small team with undivided attention from the professor for guidance.
  • Learning conditional logic in Axure RP 10.

What Could Have Gone Better

  • Defining a realistic scope for the project.
  • Scheduling multiple user testing rounds.
  • Allocating time to the development process.
  • Define the project scope via prioritization exercises.
  • Conduct user surveys to determine what app functions the audience deems most important.
  • Allocate time to learning new software.
  • Develop and strengthen my coding skills.

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